Hmm, I probably could model a Hamburger at least That'll probably be a few hours work, but animals, even cartoon ones are out of my skill set, same with anything that requires complex mapping modes (certain buildings and machines especially, I try to get away with procedural materials as much as I can, thank God for Vue where I can sometimes texture a whole building with them )
Buying content online has been a time-saver for me at least once, The city scene I needed to do in the background for this [link] has the closest buildings just before the foreground as the ones I bought from Cornucopia 3D, the further "blocky" buildings where just quick models I did to fill out the background, but modelling those detailed closer ones myself would have dramatically increased the time I needed to spend on the commission, and how much I would have to have charge the commissioner.
But when I have plenty of time to make something (i.e - my own "for fun" artworks) I prefer to use as much of my own work as I can. I'm still on and off the process of modelling a nice variety of buildings of my own to use in later scenes without spending money on stock models (which are still better, but I just need something good enough for my own work or that I can use as a base for a matte painting to save time on a later commission ) So I would say that for people's "personal" art, they should try doing as much themselves as they can before running off to empty their pockets at TurboSquid or Cornucopia3D, but at the same time - sometimes you just gotta, especially when time and money is an issue
I couldn't believe when I heard about film makers and really BIG studios are buying stock models. And they even have expectations... There are brilliant artist there who are able to make a shitty model look like its from a movie scene but even though they rely on the artist who's selling models on the market. It's actually an exciting to me to know a big studio purchase one of my models and be happy with it! That's why lately I'm in more interested on advanced modeling rather than environments.
Sometimes even environments are used. I recently saw a LEGO toy commercial advertising one of their sci-fi type sets (I forget which) and in the background I actually noticed they used the default "Sand Peak" scene that comes with Vue as their environment for the battles going on in the desert...I bet not many people would have noticed that
I'm planning to create environments but suppose to be my creation from grass to tree. I believe there' no point selling a scene created with stock Vue trees - and as far as I know you can only sell your vue scenes on cornucopia3d site with very low prices and with a little percentage.
it's always funny to see people using those scenes shipped with Vue on production Happens a lot on local TVs of my country
Cool! Yeah I try to do stuff myself if I can, means I have full bragging rights to the piece in question But if I have to I'll still use some of the stock content I have already, mostly for commissions to save time
And where is the film about the cat and the hamburger? I wanna watch the kitty. That reminds me of an advertisement for walkmaxx shoes in the supermarket. They used a walking V2 or V3 to praise the shoes (she didn't even wear the shoes). And another time they used animated muscle morphs of M4 to show how your muscles will grow when you buy their ingenious training crap. And in a 50 cent shop there was an incredible basic photoshop job of the Millennium Horse on a college block. I was really insulted by that horse and went back to my own MillHorses... they are just to good for college blocks. Pah.
I usually smile when I noticed the figures and props from Poser content when I see them on commercials
Poser really have some great content. I once saw an entire big budget movie production that all previz work done with Poser and its content. Artists just say how efficient, easy and fast it is that they created entire previz in weeks rather than months which might took with another software (like max or maya). They noticed Vue like that too! You actually can not believe how conservative those artists and studios can be They couldn't believe that they'll able to create huge environments with Vue in matter of hours which also can take months (even years!) to create with Maya.
I reached to the conclusion of using C4D, Modo and Zbrush for modeling, UV and texturing work and Vue for the environments. Because struggling with Maya is not an option for me especially time and budget wise.